AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games on Android in South America Q2 2022
Explore the performance of the top 5 fidget toy games on Android in South America during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 fidget toy games on the Android platform in South America demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics:
Slime it: Slime Game Simulator saw a significant increase in weekly revenue, starting from modest figures and reaching approximately $509 in the week of June 20. Weekly downloads peaked at about 6.1K in the week of May 30, following an upward trend from mid-May. The game also experienced a rise in weekly active users, peaking at around 6K in mid-June before a decline towards the end of the quarter.
Antistress - relaxation toys maintained a steady weekly revenue throughout the quarter, averaging around $100-$140 per week. Downloads fluctuated, peaking at approximately 165K in the week of May 23. The game consistently engaged over 1.4M weekly active users, with minor variations across the quarter.
Squishy Ouch: Squeeze Them! experienced a gradual decline in weekly revenue, decreasing to about $35 by the end of June. Weekly downloads dropped significantly from about 64K at the start of April to just over 5K by the end of June. Active users followed a similar trend, decreasing from approximately 127K to 54K over the same period.
Fidget Toys 3D - Antistress showcased notable growth in weekly downloads, peaking at around 251K in the last week of June. Revenue remained relatively stable, hovering around $20-$27 weekly. Active users increased steadily, reaching approximately 722K by the end of the quarter.
Fidget Spinner had a consistent but modest performance in terms of weekly downloads, peaking at about 4.9K in the week of May 30. The game’s revenue remained minimal, with occasional peaks. Active users also showed a slight decline, from around 39K at the end of March to about 33K by the end of June.
These insights, derived from Sensor Tower data, highlight the diverse performance trends of fidget toy games on the Android platform in South America during Q2 2022. For more detailed insights, visit Sensor Tower.